So I was thinking that mcmmo should just be a standard on faction server. If properly configured and unwanted parts gutted, it could be just more optional content to use. But if we add mcmmo to all servers, well what happens to mcmmo then? It's redundant. So I wanted to make an experiment with a factions server. This is about the size. In the past I thought bigger is better. The bigger the world, the fancier the server, the more people can play, the less noobs get raided. Unfortunately if the world borders are too big, and if this is the case in all three worlds, Now we have 4.8 billion blocks of square space... Chances of raids are near impossible especially with dwindling player count. On one side we want to have huge world borders to give players more space, on the other side, we want smaller borders to force players to interact. A new problem occurs in small world borders. People will start stepping on each other toes and destroying each other just from proximity. People will rage quit if they are constantly destroyed and are forced to rebuild bases over and over. This is where a personal dimension idea comes in. Safety is required both for the subconscious, and for progression and success of each individual player. If there is no ender chest, and all bases are raidiable with enough time, money, and effort, It becomes stressful and disheartening constantly failing and hitting rock bottom every time a player is destroyed. I was thinking we can have a personal dimension that players can use for the purposes of building facilities, making farms and grinders, getting or grinding gear, but they will NOT be able to take anything TO the personal dimension, only take stuff FROM the personal dimension to the overworld. Sooo you could make a massive cactus farm, or mob grinders, or silk touch spawners, Create strong armor, then go to the public overworld, make a base in the public overworld, and pvp players and try to raid people, if you get destroyed... back to grinding. I was also thinking about maybe having more maps for players with higher kill counts. So if you killed 100 players you get access to world 2, 500 world 3, 5000 world 4. Small worlds that can have bases built, but the worlds in general would be richer and richer in resources and regenerating. Anyway let me know what you guys think about these ideas. I made a bunch of money so I'm going to start bringing back the server.
Now although that seems a good idea, wouldn't that incourage kill boosting. Which would bring a disadvantage to those who actually earned there kills. If they actually got those kills. Plus, people with x-ray hacks or just hacks all together, if they make it into the special area, then everyone in there (unless the hacker is caught and stopped before) is screwed. Like plots or something like that? Look forward to seeing it.