So you can't buy gapples with money or from the server. Only way to get it is by farming trees and mining gold. My idea would be to kind of have a calorie tracker. Where players need to run 300 blocks for every gapple consumed. So, eating the first gapple, says "300 calories, I should go run this off". Eating second gapple while the 300 calories aren't up. "I feel sick and fat. 600 calories." Players is slowed in their walking speed and can't jump as high. 3rd gapple. "Ow my sides are splitting" Player doesn't get a regen effect, and stays at .5 hearts until they run off at least 300 cal.
That would involve LOTS of running... I don't like chasing people lol Pretty sure no one else likes chasing people either
no this sounds terrible. My opinion would be to stick with the regular gapple. No timers or anything.
Gapples in HCF make it regular facs so no, Golden apples still need a timer because it would barely be HCF otherwise
does running in the water count too? like if you have a depth strider 100 boots, and you run like sanic.. would it burn the calories faster rather than running on land?
3hour cool down on super gaps and 5min on normal gaps. regen and str is a nono. p1 s1 is the max enchant looting 3 every lvl 30 enchant on swords