So kitpvp has potion effects again. Everyone always bombards me with kitpvp suggestions. Please reply to this thread with em.
Add /shop back where you can buy Diamond armour, Diamond swords, and bows and arrows!!!!!!!! everyone who knew about this loved it!!!!!
There is a /shop, but it only has enchant upgrades. I guess suggest items and prices and I'll ask surge if I should add them.
there is no /shop or /warp shop but there used to be both /warp shop to enchant items and /shop what brought up a menu where you could buy any of the items i listed above
killstreak rewards, milestone rewards. rankings example Killstreak: after 10 kill without dying you get 100 money 50: 500 100: 1k milestone rewards: after 100 kille you get 1 diamond, 500, 5 dias, 1000 10, not to op and its fun rankings: based on kills and deaths, like before
what was the old money system? and no. I don't think selling items is a good idea. Maybe item based buffs. Many kits are designed to be stronger offensively, and weaker defensively. People use these maximum offense kits and buy armor, then make it protection 1 diamond armor. They end up having like 90% damage absorption and 3-4 hit killing any players. Those players end up racking up 5000 kills with like 20 deaths. It's not fair, and not balanced, and will never happen again. We could add like physical items that give passive effects. Like a gold block called earthquake machine where every 20 seconds it hurts all players within 5 blocks of you for 2 hearths. Would be good for tanks that don't do enough damage. Maybe something else called absorption capacitor where it provides 2 absorption hearts every 10 seconds, would be good for offensive or regeneration type classes. Maybe a block called Lead Giant block, that reduces your walking speed slightly but also seriously reduces the amount of distance you are knocked back. So you would get moved backwards maybe a quarter block instead of flying backwards for 3 blocks. I was playing kitpvp today and I was just getting knocked around like a balloon. So like these would be items you can purchase on from a shop and they would give you a passive effect. I'm also thinking about adding a bleed class. a kit that would take out half enemy's health bars every 5 hits or something like that. A tank buster so people can't turtle.
The bleed class sounds like a good idea, but I do not think that any of the blocks affecting other players would. They picked the kit for a reason and I do not think that just somebody stepping on a block should hinder their kits.
I understand that the beheading was a glitch, but maybe add plots or echests or something like that where you can gather your heads and show off to others and make a collection of them, to show that you have bested so and so and gotten their head.
Would you receive these blocks while fighting? Or would you automatically have them in your inventory when you pick your kit?
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