So I'm coming up with this idea, to let people upgrade their pickaxes with consumable upgrades. So the idea is to have like these pages, or diamondblocks, that represent upgrade parts. You would get these from crates, squadcoins, maybe other ways, like achievements. There would be different categories of these upgrades. There would be an augment explosion, augment convert, augment combine, augment alchemy. The idea is to have a partial and infinitely scaling effect. So lets say a player obtains a 7 7 7 pickaxe. If they get a hold of an augment explosion item, the pickaxe can be combined in that item via crafting. Creating a pickaxe with the lore 'augment explosion:1. There will be very high diminishing returns. The explosion radius won't increase with 1 upgrade part per radius. It would take more and more upgrades to increase the size of the explosion. Each upgrade increasing the explosion size by a faction. The idea is to have a noticeable effect at level 1, but not have a cap to what you could do. Also not make it op. It might take a hundred augment explosion parts to reach the same size as a minebomb, however it should be a good long term goal that would give people something to accomplish. The explosions would also apply the pickaxe's fortune. Also the combine would kind of copy the effect of the combination pickaxe, however it would be very weak. there would be a small chance to craft like one block or something. More upgrades = more chances. Also I was thinking about convert being able to have a small chance to convert lower ores into higher ores. So maybe at level 1 it would have a 10% chance of converting a gold ingot into a diamond. Again more upgrades, more chances, in the end ultimately resulting in higher profit from mining. Could also have better chances to convert worse materials. So like coal would have a higher chance of being converted into gold then gold into diamond. maybe the alchemy upgrade would be unique because it could sell one item at a small chance at maximum multiplayer. So this could greatly help lower level players. I'm just throwing around ideas right now. But there is good potential in here. Sorry. It's hard to make something great but not op at the same time.
maybe instead of a radius increase it could be an increase of adjacent blocks blown up. So like level 2 would blow up 2 blocks, level 3 would blow up 3 blocks.